Sunday, March 15, 2015

Tweaking Ancient Games

To iterate a game is very natural to many of the game designers, or even just enthusiasts. Iteration is healthy in terms of these very old games, as some of the rules were poorly designed, or lost in time. A good example of this would be the Royal Game of Ur, that it has been around for over 4 000 years old. The fact that it is very old is a good reason to iterate the game, as it needs to adapt to the modern world if it wants to stay around. Another game worth mentioning is the Hnefatafl, as it is a very broken game. The tweak for this game involves adding a bidding mechanic, in which player bids the movement it takes for them to win. The act of iterating such as this creates a space in which these ancient games can linger in today's world. Iteration is also good in cases like monopoly, where the number of iterations is just too many to count. In different houses, monopoly is played differently; for example, one family might use the free parking squares differently from another family, and the use of the bank.

No comments:

Post a Comment